I’m Shariq Hasan Usmani,
from Lucknow, India.


Game designer with 3 years of experience in creating engaging, user-friendly game mechanics and visuals. My mission is to craft immersive experiences that captivate players.

I am experienced in designing gaming experience by working on
Core loops, UI/UX, Level Design,
and using my technical skills to collaborate with programmers to make the game elements more intuitive and interactive.

Game Design

  • Created and balanced game systems and mechanics, ensuring engaging and intuitive gameplay experiences.

  • Developed documentation to streamline the design process and maintain clarity among team members.

  • Worked on various genres, including casual and hyper-casual games, and designed over 20 mini web games.

  • Designed "Tale Of Honor," a F2P game in development, which has won awards and received positive reviews at IGDC and GDC.

Game Design

  • Created and balanced game systems and mechanics, ensuring engaging and intuitive gameplay experiences.

  • Developed documentation to streamline the design process and maintain clarity among team members.

  • Worked on various genres, including casual and hyper-casual games, and designed over 20 mini web games.

  • Designed "Tale Of Honor," a F2P game in development, which has won awards and received positive reviews at IGDC and GDC.

Game Design

  • Created and balanced game systems and mechanics, ensuring engaging and intuitive gameplay experiences.

  • Developed documentation to streamline the design process and maintain clarity among team members.

  • Worked on various genres, including casual and hyper-casual games, and designed over 20 mini web games.

  • Designed "Tale Of Honor," a F2P game in development, which has won awards and received positive reviews at IGDC and GDC.

UI/UX and Level Design

  • Designed user-friendly interfaces with unique art styles tailored to each game, ensuring a seamless and enjoyable player experience.

  • Developed levels for puzzle games like Break Ice and Tale Of Honor, focusing on creating challenging yet rewarding puzzles.

  • Created UI accessible across multiple platforms, including TV, mobile, web, and PC.

UI/UX and Level Design

  • Designed user-friendly interfaces with unique art styles tailored to each game, ensuring a seamless and enjoyable player experience.

  • Developed levels for puzzle games like Break Ice and Tale Of Honor, focusing on creating challenging yet rewarding puzzles.

  • Created UI accessible across multiple platforms, including TV, mobile, web, and PC.

UI/UX and Level Design

  • Designed user-friendly interfaces with unique art styles tailored to each game, ensuring a seamless and enjoyable player experience.

  • Developed levels for puzzle games like Break Ice and Tale Of Honor, focusing on creating challenging yet rewarding puzzles.

  • Created UI accessible across multiple platforms, including TV, mobile, web, and PC.

Technical Design and Game Production

  • Utilized tools like Feel, Behavior Designer, etc to enhance team efficiency, add polish, and expedite prototyping and MVP creation.

  • Developed visual effects and used shaders to enhance game quality.

  • Proficient in C++ and C#, writing custom codes and utility tools in Unity to streamline the development process.

  • Collaborated with the founder and various departments to address problems and manage timelines, ensuring efficient game production.

Technical Design and Game Production

  • Utilized tools like Feel, Behavior Designer, etc to enhance team efficiency, add polish, and expedite prototyping and MVP creation.

  • Developed visual effects and used shaders to enhance game quality.

  • Proficient in C++ and C#, writing custom codes and utility tools in Unity to streamline the development process.

  • Collaborated with the founder and various departments to address problems and manage timelines, ensuring efficient game production.

Technical Design and Game Production

  • Utilized tools like Feel, Behavior Designer, etc to enhance team efficiency, add polish, and expedite prototyping and MVP creation.

  • Developed visual effects and used shaders to enhance game quality.

  • Proficient in C++ and C#, writing custom codes and utility tools in Unity to streamline the development process.

  • Collaborated with the founder and various departments to address problems and manage timelines, ensuring efficient game production.

Creative Lead

  • Led the creative department in producing icons, trailers, and banners for game releases on different platforms.

  • Ensured quality deliverables and established efficient workflows for artists, facilitating clear understanding of requirements.

Creative Lead

  • Led the creative department in producing icons, trailers, and banners for game releases on different platforms.

  • Ensured quality deliverables and established efficient workflows for artists, facilitating clear understanding of requirements.

Creative Lead

  • Led the creative department in producing icons, trailers, and banners for game releases on different platforms.

  • Ensured quality deliverables and established efficient workflows for artists, facilitating clear understanding of requirements.

Experience

Download CV

Download CV

Dunali Games

Game Designer

January 2022 - Present

As a Game Designer at Dunali Games, I prototyped new features and mechanics, ensuring efficient iteration cycles within the team.

I collaborated with artists and programmers to integrate assets smoothly and optimize game performance.

My work spanned various genres, including Hyper-Casual, Casual, Puzzle, Racing, and Action-Adventure, for multiple platforms like Mobile, TV, Web, and PC. I created comprehensive documentation, designed wireframes, improved FTUE, and assisted in UI design.

Additionally, I mentored intern/junior artists, designers, and developers, and actively participated in game production planning.

MADIEE Games

UX Design Trainee (Internship)

August 2021- October 2021

August 2021- October 2021

During my internship at MADIEE Games, I gained valuable experience in UX design principles and workflows. I contributed to mock-up creation and screen flow design for game projects, refining game design aspects and improving game systems development

Cillyfox

Unity Developer (Internship)

February 2021 - April 2021

As a Unity Developer intern at Cillyfox, I developed proficiency in game programming fundamentals and level design principles. I successfully completed a client project, showcasing my quick learning abilities and adaptability within a game development environment.