Platform -

Web

Student Project @Gamer2Maker

Platform -

Web

Student Project @Gamer2Maker

Arise

Arise

Arise is a 2D top-down roguelike where players battle stuffed toys and collect threads from defeated enemies to create allies. Use magic needles to bring these former foes to life and fight alongside you.

Arise is a 2D top-down roguelike where players battle stuffed toys and collect threads from defeated enemies to create allies. Use magic needles to bring these former foes to life and fight alongside you.

Game Design

Game Design

Project Management

Project Management

Technical Design

Technical Design

Arise is a 2D top-down roguelike where players gain the ability to turn defeated enemies into allies. With strategic depth introduced through mana-based limitations, players must carefully choose which enemies to spawn as allies to aid them in their journey. Developed as a student project, Arise showcases teamwork, innovative gameplay mechanics, and the challenge of balancing power and resources.

Arise is a 2D top-down roguelike where players gain the ability to turn defeated enemies into allies. With strategic depth introduced through mana-based limitations, players must carefully choose which enemies to spawn as allies to aid them in their journey. Developed as a student project, Arise showcases teamwork, innovative gameplay mechanics, and the challenge of balancing power and resources.

My Responsibilities :

Concept Development

Expanded the initial idea of using defeated enemies' abilities into a unique gameplay mechanic where players can collect threads from fallen enemies to "arise" allies. These allies, once enemies, now fight alongside the player, adding strategic depth to the game.

Prototyping & Iteration:

Worked closely with the team to prototype the core mechanics, refine gameplay elements, and iterate on the design to ensure a balanced and engaging experience.

Team Leadership & Management:

  • Led the team in the development process, managing tasks, motivating team members, and ensuring that the project stayed on track.

  • This involved coordinating efforts, addressing challenges, and maintaining team morale throughout the development cycle.

Testing & Balancing:

Conducted extensive testing and balancing to fine-tune the gameplay, ensuring that the mechanics were challenging yet fair, and that the ally system added meaningful strategic choices for the player.

Creative & Technical Contribution:

Contributed to both the creative and technical aspects of the game, ensuring that the game's theme, mechanics, and narrative were cohesive and effectively implemented.